Jordan mechner prince of persia

Templar | Jordan Mechner | Book Review

Why Did I Read This Book?

Templar by Jordan Mechner appealed to me mainly because it made me nostalgic for my nerdy past. Seriously, the Knights Templar are hella interesting — even without all the conspiracy stuff and I say that as someone who was able to fill a 15 page paper on the subject of the Templars in college. #humblebrag So, yeah, I absolutely knew I needed to read this book and although it’s fiction, it was well researched and really breathed life into a fascinating bit of history. I mean, come on you guys. There’s this big huge order of knights and they are powerful and awesome, until one day King Phillip is like, oh fuck this, they have wayyyy too much power, so he puts them on trial and basically has the Templars hunted down and jailed and many executed on trumped up crimes. As a modern day reader, I am all about historical conspiracy books, even when they are clearly based in fiction. So, Templar was a graphic novel (yay pictures) that gave me a historical setting and freakin’ a HEIST. YES.

What

Biography

American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry, and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time.

Since 2017, Jordan has lived in France, where he made his debut as a graphic-novel writer/artist this year with the autobiographical Replay (2023). His graphic novels as writer include Monte Cristo (2022, with Mario Alberti), Liberty (2023, with Étienne Le Roux & Loïc Chevallier), and the New York Times best-selling Templar (2013, with LeUyen Pham & Alex Puvilland). His recent works have been published first in French, with English editions due in 2024.

Mechner began his career as a video game creator in the 1980s in high school in Chappaqua, New York, on a 16K Apple II computer bought with his earnings producing and selling Mad Magazine-inspired comics and drawing caricatures at local fairs. He developed and programmed his first game, Karateka, while a student at Yale Universit

Jordan Mechner

American video game designer (born 1964)

Jordan Mechner (born June 4, 1964)[3] is an American video game designer, author, screenwriter, filmmaker, and former video game programmer.[4] A major figure in the development of cinematic video games[5] and a pioneer in video game animation,[6] he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games published by Ubisoft.

Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award.[7] His works are often included in all-time lists of the game industry's best and m

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